The game Sokoban was created in 1980 by Hiroyuki Imabayashi, president of the software company Thinking Rabbit, based in Takarazuka (Japan), who edited the first collection for IBM PC in 1982 (20 levels) and 1984 (50 levels, the collection "Original"). The same company released two sequels of the game, which is only sold in Japan: Sokoban Perfect (1989) and Sokoban Revenge (1991), both with 306 levels. Some of these levels were then included in the two sets of Boxxle (1990, 108 levels) and Boxxle II (1991, 120 levels) of Nintendo GameBoy.
Soko-Ban (1984), for MS-DOS - Spectrum HoloByte |
Outside the Japanese market, the legendary game company Spectrum HoloByte (California) published by 1987 (© 1984) the first version of Soko-Ban for Apple II, Commodore 64 and MS-DOS ... And from then until now have appeared a host of new game versions and new collections: for all computer platforms and consoles (Atari, DOS, Windows, Macintosh, Nintendo, Amiga ...), scheduled in all languages, Java and Flash versions for Internet ..., even for mobile phone.
"Sokoban" in Japanese means something like "warehouse keeper": in the original version of the game, the warehouse keeper has to pushing boxes to their destination. Sokoban collections that can be considered "classics" are designed by Thinking Rabbit, all with puzzles very intuitive and relatively easy: "Original" (1984), "Sokoban Perfect" (1989), "IQ Carrier" (1990, a collection of 28 levels for a handheld electronic game from Radio Shack), "Sokoban Revenge" (1991) and the two sets of "Boxxle" (1990-91). If you've never played Sokoban, these are the most desirable collections, and certainly the best way to get into the game.
Boxxle, 1990 - Nintendo
GameBoy |
The popular Box World (1992 to Windows 3.1, shareware), by Jeng-Long Jiang, is a selection of 100 puzzles from Namida no Soukoban Special (1986, Famicom Disk System, 150 levels, only distributed in Japan).
Currently, there are a handful of great creators of Sokoban collections, all over the world: Howard Abed, J. Franklin Mentzer, Mic (Games4Brains), Jacques Duthen (with the excellent collection "Sokogen" of mini puzzles, with only 2 or 3 "boxes"), Yoshio Murase, Masato Hiramatsu, Monry, ZiKo, Sven Egevad (with extremely difficult puzzles), David Holland, François Marques, Aymeric du Peloux, Evgeny Grigoriev, David W. Skinner, Ghislain Martin, Frantisek Pokorny, Kevin B. Reilly, Erim Sever, gyjgw, Thomas Reinke, Eric F. Tchong, Kenyam, Shaggath ...
Certainly Sokoban is the best puzzle game of all time. |